On Wed, 12 Jan 2000, Dan Argent wrote: > Thought - A mud within a mud? Seems like you could have a development > Mud inside another sharing world and playerfiles, or am I just plain > wrong...? Well, there's some question as to which process handles the connections. In my experience, the child process becomes greedy (or dominant), and accepts all new connections -- thus, the connections are made to the child process and disconnected when someone shutdowns the child. Regardless, since they're both waiting for connections on the same IP address and port, you can't control (or assume) which one gets what. New connections to either are not shared inbetween, and there's a number of other questions and situations that might cause some problems. Just as useful and much more trivial would be a seperate development Mud running on a seperate port that your developers would connect to, or, even, a development Mud running with a PF_UNIX (i.e., internal to the computer) connection, that is connected to by the main server when a developer on the main server goes into "wizard" mode. In this way, your main server acts as a hub, connecting the Public Mud (which happens to be contained within the hub itself), and the Developer Mud (which, in common parlance, would be connected to the hub by a spoke :). -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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