Sliver wrote: > > Look at the code for setting it off in act.wizard.c > then edit interpreter.c, where the players login, and add a check for > something like: > > if(GET_THIRST(d->character) > 0) > GET_THIRST(d->character) = -1; It takes more CPU cycles and more memory taken up by unnecessary code to check the value of GET_THIRST(d->character) then it does to simply assign it every time, better than the above would be to simply do... GET_THIRST(d->character) = -1; No check is necessary as it does not do any harm to assign -1 to it when it is already -1. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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