At 01:55 PM 1/14/00 -0800, you wrote: >Lucas Carsenlaw wrote: > > > > Recently, all the triggers on my mud that use %actor.name% or anything > > starting with %actor seem to refer to the person who last connected to the > > mud, rather than to the person who actually activated the trigger. I'm not > > really sure when this started happening, and I have not been able to > see any > > warnings when compiling or errors in syslog when running circle. I use > > FreeBSD 3.4-STABLE, bpl14, olc1.6, and dg pl5a. If anyone has had this > > problem, and corrected it, or if anyone could just tell me if they have any > > idea what part of the code I should be looking at, it would be > _*/GREATLY/*_ > > appreciated. > >I had the same problem in my MUD, the cause was that ID numbers (not >player IDs, but DG-Script IDs) were not getting assigned to players when >they entered the game. I don't have the time to look up the exact fix >right now, but if you look at how they're assigned when mobs get loaded >there should be an assignment the same way in enter_player_game. If you >still need help just post back to the list and I'll find the exact fix >for you. > >Regards, Peter > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ Ah, I found the stuff and added a line of code. One line fixes months of trouble.. heh.. I guess if I had looked harder I would have seen it. Thank you very much +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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