This is all good and all but the thing I like most about CircleMUD is that it's extremely easy to figure out. That's the whole reason I am using it and not some other code base. Yeah, I'll admit sometimes its a pain to have to go through and fix a ton of .mob or .obj files but I can actually code the MUD to *my* liking seens how I don't know C++ only C. I think the biggest sell point for Circle is it's easy to use and change. Some of the things you were talking about completely through me for a loop. (Possible since I don't get into C++ and advanced programming till next week.) And why change to a different language? C/C++ are the most used language next to Assembly (from what my teacher told me.) I guess what I'm tryin to say is that I like CircleMUD the way it is (language wise and all). I mean it has it's quirks but all-in-all it's good. My 14 dollars & 33 cents (to quote one of my Imms.) Brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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