But then you'd be back to the whole class thing, I think what he wants is to keep your skills after you quit but maybe loos exp and gold, something like that. In a message dated 1/21/00 3:32:53 PM Pacific Standard Time, tony@maro.net writes: << I didn't get the impression that Alex is asking for code... I thought that he was looking for conceptual ideas. In fact, I don't think he used the word code or patch anywhere. He didn't even ask HOW to do it, just asked if anyone had done it or if anyone had any ideas on this topic. Personally, I think it's a great idea. Maybe even have it where you just learn skills instead of a class. Perhaps set some skills that you can't have in conjuction with others, i.e. you could mix some thaumaturgy skills for a rogue-like character, but if you tried to add a sorcery related skill from a guild then you aren't allowed - maybe the sorcery instructor just laughs at you for being a warrior brute that can't learn real wizardry. >> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT