> Amazingly I've noticed that approxiamatley one half of the muds that I > connected to are not displaying the required credits upon the login > screen. Interestingly enough, you don't have to put them on that initial screen, but they _must_ be displayed in the login sequence, as in, before you actually enter the game. (Take VieMud for an example of this: telnet://intrepid.inetsolve.com:2500 -- Note that VieMud is based on stock Diku, and not CircleMUD though) > Nothing nasty, just showing that the CircleMUD community will not lay > down and be walked upon be ignorance. When you find muds that _blatantly_ ignore the licenses that come along with the source, and even go out of their way to break them completely (ie with donations), drop a note to the developers about it. Ae. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT