Phillip A Ames wrote: > What you would do here, is insert something similar to 'strcat(d->output, > "\x1B[0;0m");' in this code (which would append the 'normal' color code > to the end of the string, making color return to normal no matter what. > Then, the aforementioned code would look something like this: This will cause strange characters to display on someone's screen if their client does not support color. A better solution is to use CCNRM(d->character, C_SPR) which will check the player's color setting and only send the normalize code if the player has color enabled. Another way of doing it which I use is to simply normalize the color in make_prompt. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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