remove the assigns, and leave zone 0 alone Mac Manson - stabaho@hotmail.com - ICQ# 49355422 Tikkanen MUD (sword.grailhall.com 8000) - http://members.xoom.com/SDSDI "One day one of my little nephews came up to me and asked me if the equator was a real line that went around the Earth, or just an imaginary one. I had to laugh. Laugh and laugh. Because I didn't know, and I thought that maybe by laughing he would forget what he asked me." - Jack Handey --->-----Original Message----- --->From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On --->Behalf Of --->Manafort --->Sent: Sunday, January 30, 2000 9:23 PM --->To: CIRCLE@post.queensu.ca --->Subject: [CIRCLE] Very stock mud ---> ---> --->Ok on my mud a few of my friends building want to have no --->zones,no rooms,no --->mobs, no objects. just start totally from scratch so we know --->whats what. I --->was thiking of just ripping out all the files but remembered --->in the code --->there are special assignments to rooms and mobs.. What would be the --->easiest, cleanest way to do this? ---> ---> ---> +------------------------------------------------------------+ ---> | Ensure that you have read the CircleMUD Mailing List FAQ: | ---> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | ---> +------------------------------------------------------------+ ---> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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