> << Actually that snippet doesn't work in bpl15 or 16 (probably 17 too) I > tried it.. I would of updated it but had no idea how so I just took it out > after it didn't work and I played with it for a little.. > >> Funny, the snippet itself should be nothing more complex than adding an array of data, and a function, and then inserting that function call before the make_corpse code. > > That snippet is really nothing like what my idea/proposal/code is. :-) I've > actually written limb-based damage INTO the code, meaning that your limbs can > be damaged, rather than just randomly falling off with no effects. > And no, that snippet is just a funny cosmetic fix. Actually, I was curious about this; do you find it to be working well? I've wanted to put, if not limb damage specifically, bleeding in, but I find it hard to strike a balance between 'slightly annoying' and 'far far too painfully realistic and damaging'. Of course, it doesn't make it any better that our healing/regn system is a constant sort, _x_ points back every 2-3 seconds, and altering this rate causes a nearly imperceptible change, or a fiercely dramatic one. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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