At 07:40 PM 2/2/00 -0500, you wrote: >In a message dated 2/2/00 7:29:09 AM Pacific Standard Time, mark@heilpern.com >writes: > ><< There's quite a bit of information you can provide to help determine what > the cause > of this could be. For example, what triggers are attached to the mob? > (Specifically, > are there any hitpoint percentage, or death triggers?) Have you analyzed > your core > dump? What does "if flagged affect or something" mean? > >> >I remember now it was a hitpoint percentage trigger that set the core dump >off. Well, that's a little more information, but without a crystal ball, it makes it difficult to determine what's happening. Do you know how to analyze a core dump to gather more information? If not, please check out the FAQ for this mailing list for information on using gdb to do so. The information a simple backtrace on a core dump can provide will save everyone time and frustration. In your hit point percentage trigger, are you using a wait statement? If so, and if your mobile is dying before the completion of that wait, and assuming the event system DG is using is the basic event system I included in the original package, your "wait"ing trigger could be returning to a dead mob; definitely a problem. I believe I posted rudimentart details on a fix for this; check the list archives (both here and for the dg scripts list - I forget which list it was posted to). Patch leve 8, in beta by the end of this week, will also have a fix for that problem. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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