On Fri, 4 Feb 2000, Ben Cartwright wrote: > Using ASCII pfiles instead of binary adds a great deal of flexibility as > far as adding new stuff goes, so I decided to add them to the mud I'm > working on. However, it takes the mud a lot longer to get through the > save_char function, as it's doing a lot more work than before. I wrote an ASCII pfile system from scratch for my mud. I liked the file format that Samedi used, but I wrote all of the code myself. [1] I've never seen any performance hit at all with saving, loading or any other form of player-file interaction with one exception: plist. The plist command horribly lags the mud as it parses through the player files, but we use plist so rarely, that I don't consider it a big problem. [1] Nothing against Samedi's code, but I wanted to do it myself so that I would know what the code was and how/why it was doing what it was doing. -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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