How did you add ascii pfiles? I can't find how anywhere? could you point me to a specific site. not just developer.circlemud.org. On Fri, 4 Feb 2000 02:56:10 -0500 Ben Cartwright <europa@vt.edu> writes: > Using ASCII pfiles instead of binary adds a great deal of > flexibility as > far as adding new stuff goes, so I decided to add them to the mud > I'm > working on. However, it takes the mud a lot longer to get through > the > save_char function, as it's doing a lot more work than before. > Such are the consequences of having a variable-length player > entry. I > did go through the save_char function and changed all the fprintf's > to > sprintf(buf + strlen(buf), ...)'s, and a single fwrite at the end. > I also > attempted to optimize it by combining all the sprintf's that I > could. In > the end I made save_char about twice as fast as it before (btw, I'm > using a > heavily modified version of Samedi's ASCII pfile system) , but the > speed is > still noticably slower than a port of the mud running on the same > server > with binary pfiles. > > Commands that call save_char repeatedly... such as the immortal > 'advance' command, and some clan commands that need to update all > members > (such as inserting new ranks) cause a very noticable pause in the > game while > save_char rushes to write everything out. Players spamming 'quit;1' > can > also slow the mud down too. A significant number of players getting > together and spamming that for a while can cause a lot of missed > pulses, > even on a mud that uses binary pfiles. > Anyway, the purpose of this message to ask any mud admins who > use ASCII > pfiles in their mud (with players of course:P) whether speed has > been that > big of a pain, and any pointers on further optimizing the speed. > > I'm considering making some sort of queque for chars that need > saving, > so it can be done gradually, and the mud won't be calling save_char > for the > same character repeatedly. (such as in the 'advance' command) But > before I > make that my project for the first half of the weekend, I thought it > would > be worthwhile to ask someone who's been using ASCII pfiles in their > production mud, in case there's another solution I've been > overlooking. > > Thanks, > --Ben Cartwright > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ Sincerely Adam Dobrinin norrinr@juno.com ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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