At 02:01 PM 1/12/00 -0800, you wrote: >On Wed, 12 Jan 2000, Dan Argent wrote: >> Thought - A mud within a mud? Seems like you could have a development >> Mud inside another sharing world and playerfiles, or am I just plain >> wrong...? > >Well, there's some question as to which process handles the connections. <snip> >Just as useful and much more trivial would be a seperate development Mud >running on a seperate port that your developers would connect to, or, >even, a development Mud running with a PF_UNIX (i.e., internal to the >computer) connection, that is connected to by the main server when a >developer on the main server goes into "wizard" mode. <snip> What if it was a seperate program than CircleMUD acting as a hub to handle all connections and then pass them on to the fork'd CircleMUD (modified to receive these handed down connections) to handle. Now for a development mud that is accessed when going into wizard mode or what have you, the hub program passes your connection to the other fork'd mud (this one would be maybe a building area or a testing-of-new-code area). I'm not much of a C or network expert (yet, heh) so I leave these ideas to someone more knowledgeable to throw down or to take into consideration. -Da' Kool Cat +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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