> I would return all your code back to normal.. then just change one line > in > limits.c to: > (where they advance) > > while (GET_LEVEL(ch) < LVL_IMMORT - 1 && > > This way it prevents any normal advancement to immortal. Another soution to this was what I did. I took ALL commands away from LVL_IMM peoples :) I made the checks for things like health and thirst goto LEVEL_IMM+1. This way LVL_IMM people would just sit there having a coll thing in the who saying they have "beat" the game.. Even though it isn't staying like this on my game it works well. Brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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