If you tracked it down to loading mobs.. then either run through all of mob loading and narrow it down further.. or send us some code that we can help you. Dave Ely wrote: > > Ok I've been using gdb to track down a few things, and since Im' not the greatest with gdb I think I found part of my problem. > > Problem: zone's reset, but Mob's don't, Obj, doors and everything else does. > > Running: CircleMUDbpl17, Oasis 2.0, DG Scriptsbpl7 > > What I've been able to find out is that when it does > > if (mob_index[ZCMD.arg1].number < ZCMD.arge2) > > arg1 and arg2 are always the same #... it is as if the mob_index[ZCMD.arg1].number is not being read properly or being updated? Can someone help me figure this out, or point me in a direction because right now, I'm not sure how it comes up with arg1. > > Thank you in advance > ---------------------------------- > Download ICQ at http://www.icq.com > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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