> that is entirely client based... You're mud has no control over > it (that is > of course assuming that you don't require your players to use a > custom client > that yall created just for you rmud....) so no. :) > > JD That's not entirely true. Your MUD can intercept characters as well as other keys, like the up and down arrows. It requires simply a little revamp of parse_input() or a similar function. At the moment, your server probably grabs every key that is typed by the player and stores it in a buffer, 'waiting' until it recieves the enter key, when it parses the input and runs a certain ACMD() function. Theoretically, you could edit the code and make it display, to the character, their last command when they hit the up arrow. I have menus which only require a single key to be pressed (they don't need the player to hit the enter key). Cheers, Andrew Ritchie +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT