> Okay i added a QP system to my mud, but right now all it does is show how > many you have. how do i make it so i can set mobs to carry a certain number > of qps, and it gives them to players when they kill the mob. and once i can > do that, how do i make it so a shop uses them? i tried to use the Quest Shop > snippet but it didnt work. One solution: Realize that the answer doesn't have to exist in a snippet. In other words, look into the mob database code and figure it out by reading and learning. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Brown TimeTraveller Senior Programmer 'Lost in Time, U&A Software InterActive 'and Loving it!' http://www.uasoft.com/staff/bbrown/ http://www.uasoft.com/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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