> To make Quest points given out by mobs on their deaths you could easily > add one variable for mobs. Keeping in mind that you need to add OLC implementation for this, as well. > Then when you have the mob database all switched around to work with > this you need to create a DEATH TRIGGER for the mobs who will use this. Or you could modify some of the fight code so that when a player kills a mob, he gets the death points, for those who don't use DG scripts. Also, take into consideration groups, random variation in QPs when a mob loads, removal of player quest points (or lack thereof) upon death, etc. Then, I would just look at the shop code and go off that for a quest shop, using a player's quest points for purchases; maybe allow for quest shop creation just like normal shops, where you can buy objects, or maybe allow for more conceptual "objects" like levels, experience, hp/mp/mv restores, spells, etc. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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