Okay here is my attempt: (DG Scripts wouldnt work, and i think this is the
best way anyway)
I added the following code into fight.c
make_corpse(ch);
>> if (IS_NPC(ch) && GET_QUESTP(killer) > 0)
>> (GET_QUESTP(ch) + GET_QUESTP(killer));
It compiles perfectly, and runs, but when i kill the mob with the quest
points (I also added a place where i can set mob qps in the medit function of
oasis, and that seems to work) okay when i kill the mob, the questpoints dont
transfer over to the player. can anyone suggest anything? thank you.
Jerry
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