Okay here is my attempt: (DG Scripts wouldnt work, and i think this is the best way anyway) I added the following code into fight.c make_corpse(ch); >> if (IS_NPC(ch) && GET_QUESTP(killer) > 0) >> (GET_QUESTP(ch) + GET_QUESTP(killer)); It compiles perfectly, and runs, but when i kill the mob with the quest points (I also added a place where i can set mob qps in the medit function of oasis, and that seems to work) okay when i kill the mob, the questpoints dont transfer over to the player. can anyone suggest anything? thank you. Jerry =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- 5th Dimention -- 5d.dynip.com:4000 http://5d.dynip.com/5d =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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