/* Uh oh. Victim died. */ if (GET_POS(victim) == POS_DEAD) { if ((ch != victim) && (IS_NPC(victim) || victim->desc)) { if (AFF_FLAGGED(ch, AFF_GROUP)) group_gain(ch, victim); else solo_gain(ch, victim); Please don't ask where group_gain or solo_gain is :) Jerry Billings wrote: > > okay when a player kills a mob, he gets the specified amount of exp. where > can i find this in the code? i've looked everywhere in fight.c and i cant > seem to find it. i need it for my quest point system. i've decided to go > about it a different way since nothing else seems to work. > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- > 5th Dimention -- 5d.dynip.com:4000 http://5d.dynip.com/5d > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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