ummmmmmmmm isn't this how we do it already?? >From: JD Smith <PartyG2816@aol.com> >Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca> >To: CIRCLE@post.queensu.ca >Subject: Re: [CIRCLE] [THEORY] Structure... >Date: Sat, 12 Feb 2000 16:46:24 EST > >In a message dated 2/12/00 3:43:30 PM Central Standard Time, >caminturn@earthlink.net writes: > ><< I guess this would mean you can not have individual items. > i.e. if You anchant one item, it enchants all items? > If you have any method of changing an item, it changes all items? > spells, inset, customizations, things of that nature? > >> > >No. There are two structures, one global wide "prototype", and then there >are individual instances of that structure. Say you load a sword onto the >mob... That sword's attributes default tot he global wide prototype's >attirbutes whe nit is created. Now lets say someoen enchants it.. It >modifies that one instance, you never modify the prototype unless you want >every thing created from that prototype form then on to refelect that >change.. It's kinda an object-oriented way of approaching it.. albeit >bastardized... Atleast that's what I got from what he was saying just by >skimming the message. what i just said is how ROM handles it *s hrugs* > >JD > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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