On Tue, 15 Feb 2000, Ryan Le Gros wrote: > Hey there, I'm emailing regarding add_wpn_spells.txt > > I added everything above the oasis stuff to make sure I was doing it > properly and I encountered this problem: > > [illusion@sol src]$ make all > db.c:1424: `wsplnum' undeclared (first use in this function) That would be because it's not defined. at the top of the function, just put "int wsplnum=0;" and all will be well with the world. > A few things I was curious about were where in fight.c do I add hit=FALSE; > and hit=TRUE; at the top of the function hit(), define "int hit=FALSE"; further down, after } else { /* okay, we know the guy has been hit */ hit=TRUE; Also, if you want, you could just take the references to hit out. The purpose of them is so that the weapon spells will only have a chance to cast if you've successfully hit the mob that round. > > I am using Circle30bpl16 with DG pl7a and OasisOLC 2.0 > > thanks for any help you can give or even possibly an updated snippet. I'm not uploading a new snippet just to say to define 1 integer. -me +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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