At 11:23 AM 2/16/00 -0600, Patrick Dughi wrote: > In anycase, almost every mud out there is a conglomeration which >starts by downloading the circle mud code base, and adding on your own >personal code as well as patches, etc. No one is under any requirement to >release their code to the public, or any one person, and because of the >likely hood of copying, most don't. > > If you would like to see mud implementations for circle, the best >place to start would be in the circlemud ftp directory, >ftp.circlemud.org/pub/CircleMUD/contrib/server. There are a few muds in >there. Your chance of getting a 'live' mud though, is very very minute. > > PjD Completely agreed. On the ROM MUD I work on as head coder, there are certain trusted coders that have full access, and that number is kept small (about 4). There are other coders that we send files to, they modify, we re-integrate. This allows us to get the best of both worlds. My eventual plan with my CircleMUD always has been to release the last complete version. Ie, when I get it to "version 1" of where I want it, I release nothing. When I get it to "version 2", I'll release version 1... it will probably have bugs that I have fixed, it doesn't have all the features, and internal workings of it have probably changed, etc. This way I am contributing a bit back, but no way in hell would I give out the copy that I'm actually serving people. --StormeRider +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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