What he means is to modify do_get and other related functions and model the QP token after the code used to get GOLD items. Look at objects such as "a heap of gold coins" (#6007), etc. When you take them, you don't get the item, you get the amount of gold specified in the object file. If you create a new object type (a QP token) and handle it in the code in a way similar to the code that gets gold items and "turns them into coins", you can implement QP tokens. On Thu, 17 Feb 2000, Jerry Billings wrote: > In a message dated 2/17/00 6:03:20 PM Pacific Standard Time, > harik@chaos.ao.net writes: > > > Just create a new item, the quest token. Give it to quest mobs. > > > > Then you only need to modify do_get and friends to add the token value > > to ch->player_specials->questpoints and destroy the token. > > > > Also has the advantage of letting quests be run with a simple load obj > > command. > > > Hrmm I'm trying to understand what you mean here...the token gives you a QP > point and then disapears as soon as you take it from the mob? if this is the > case i'll need some pointers on what to change in do_get and what is friends? > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- > 5th Dimention -- 5d.dynip.com:4000 http://5d.dynip.com/5d > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > -------------------- Max Transity Managing Partner The UNiVERSE ----------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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