Jerry Billings writes: > In a message dated 2/17/00 6:03:20 PM Pacific Standard Time, > harik@chaos.ao.net writes: > > > Just create a new item, the quest token. Give it to quest mobs. > > > > Then you only need to modify do_get and friends to add the token value > > to ch->player_specials->questpoints and destroy the token. > > > > Also has the advantage of letting quests be run with a simple load obj > > command. > > > Hrmm I'm trying to understand what you mean here...the token gives you a QP > point and then disapears as soon as you take it from the mob? if this is the > case i'll need some pointers on what to change in do_get and what is friends? "something and friends" = something and things like it. More specifically, look at obj_to_char() before it manipulates pointers, check the type of object against a quest token, then add the value of the token to the quest points... then, rather then moving it to the character, do obj_from_char() then extract_obj(). --Dan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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