Anyone run across this one a loading bug with otransform? Make two objects, both identical except vnums. Make trigger on first with a command trigger in room narg = 4 command pull trigger commands as follows: wait 2 if ("%arg%" == "hard") if %self.vnum% == <vnum 1> otransform <vnum 2> oecho Ouch Stop that. else otransform <vnum 1> end replace vnums to your objects then load first object type pull hard Object will transform. Now, zedit a room to load first object max 1 per game. zreset and the object will not load. The object is in limbo keeping object from loading my guess! I tried to have it set so that the trigger will only go off once. Then transform into another identical object. Loading was dependant on another object, which if already loaded will not load another of the original object. Tried loading independantly which didnt work either. Can someone else test this? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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