Just a note - as recently as bpl17, the sector types for Underwater and Flying don't match up between constants.c and structs.h - they are inverted in one or the other (probably in structs.h, in keeping water types together). structs.h: #define SECT_FLYING 8 /* Wheee! */ #define SECT_UNDERWATER 9 /* Underwater */ constants.c: /* SECT */ const char *sector_types[] = { "Inside", "City", "Field", "Forest", "Hills", "Mountains", "Water (Swim)", "Water (No Swim)", "Underwater", "In Flight", "\n" }; -------------------- Max Transity Managing Partner The UNiVERSE ----------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT