Just a note - as recently as bpl17, the sector types for Underwater and
Flying don't match up between constants.c and structs.h - they are
inverted in one or the other (probably in structs.h, in keeping water
types together).
structs.h:
#define SECT_FLYING 8 /* Wheee! */
#define SECT_UNDERWATER 9 /* Underwater */
constants.c:
/* SECT */
const char *sector_types[] = {
"Inside",
"City",
"Field",
"Forest",
"Hills",
"Mountains",
"Water (Swim)",
"Water (No Swim)",
"Underwater",
"In Flight",
"\n"
};
--------------------
Max Transity
Managing Partner
The UNiVERSE
-----------------------
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