Underwater/Flying Sector Mismatch

From: Max Transity (transity@bb7.betterbox.net)
Date: 02/25/00


Just a note - as recently as bpl17, the sector types for Underwater and
Flying don't match up between constants.c and structs.h - they are
inverted in one or the other (probably in structs.h, in keeping water
types together).

structs.h:
#define SECT_FLYING             8       /* Wheee!               */
#define SECT_UNDERWATER         9       /* Underwater           */

constants.c:
/* SECT */
const char *sector_types[] = {
  "Inside",
  "City",
  "Field",
  "Forest",
  "Hills",
  "Mountains",
  "Water (Swim)",
  "Water (No Swim)",
  "Underwater",
  "In Flight",
  "\n"

};


--------------------
      Max Transity
      Managing Partner
      The UNiVERSE
   -----------------------


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