Zeavon>Heya, Zeavon> As a player, what is the minimum world size that you would like to Zeavon>see in a world to play there? I realize that bigger is better (so long as Zeavon>quality isn't sacrificed for quantity) but would about 1800 rooms be Zeavon>enough to keep you guys satisfied for a month or so while the rest of the Zeavon>world is developed? Hello, I'd say that world size is directly tied to player base size. Most newbies aren't going to care about the high level areas, & most high level characters wont care about low level areas. As long as there are enough rooms to let people kill when they want to (without having to wait for a zone repop) I'd say you're good to go. This response also assumes that the main activity on your mud is killing, if you've gone UO style & coded other exp gaining, or character advancing ways, apply the same theory. On QS, we've got ~12k rooms, & normally have anywhere from 10-30 people on. Because a good chunk of our classes are alignment specific (paladins, rangers, demon worshippers, etc) we needed to provide multiple zones for different alignments so people could kill & maintain their alignment at all levels. HTH Ghost Shaidan Implementor of Questionable Sanity qs.mudservices.com 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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