On Mon, 6 Mar 2000, Larry and Debbie-Lyn Robinson wrote: > > For the record: > > The error was .... <drum roll> > > > an extra ~ in the description for D0 of one room. > Fix: // Replaces all ~ with ^ void kill_tilde(char *x) { int y; for (y = 0; x[y]; ++y) if (x[y] == '~') x[y] = '^'; } Call example: kill_tilde(arg); Use it right after someone finishes editing a detailed description of a room, mob, object, exit, whatever... If you're using ASCII pfiles and use ~ as a terminator, make sure that you call it then too. As a rule of thumb, I just have it call it everytime a person exits the improved editor. -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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