On Mon, 6 Mar 2000, Deja Augustine wrote: > I tried using that method, I also tried checking with 'if(strlen(buf) + > strlen(mob->player.long_desc) >= MAX_STRING_LENGTH)' and it still Seg > Faults... > > I can't figure out what the heck's wrong with it... > > How can I keep the buffer from overflowing? How can I clear the buffer when > I'm done with it? You should be getting a core dump, so use gdb to produce some debugging information that we can use.... also, send us some code. Without the code, we really can't do much but guess at a solution. If you don't know how to use gdb, learn. I know there are web resources for learning it, but I'm not sure what they are... check the FAQ or WTFAQ, I think that they are in there. PS: Learn to quote.... please. -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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