I believe that is a bug that was identified a while back which should be in the archives. Something about damage to a mob that has been extracted. In fight code I think there should be a check to make sure the mob still exists. Anyone else remember what the fix was? -----Original Message----- From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of Juliano Ravasi Ferraz Sent: Wednesday, March 08, 2000 10:16 AM To: CIRCLE@post.queensu.ca Subject: [CIRCLE] CODE: Mud crashing (long) Hello Everyone. I need some help with debuging. I run a MUD based on Circle 3.0 bpl11. When I changed the number of levels to 110 (100 mortal + 10 imms), I needed to change the level and bhd for some mobs. Now, I have my mud crashing sometimes when these mobs are killed. <debug info snipped> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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