I thought we had changed that back. What that is, is that at one point we were debating whether or not to do a leveless MUD to compensate for this we had to find a way to take levels off all the MOB's (didn't touch the OBJ's though, except I think we took out the if(GET_LEVEL_OBJ(obj) > GET_LEVEL(ch)) in do_wear. MOB's that were level 1 could be killed, level 2 was anything we wanted to be immortal. Anyway we ditched that and my apologizes for not changing the code back. As I sais I thought I had. -~=Brian=~- ***MUD with No Name*** http://mud.ikickass.org ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wanna Get Paid to Surf? http://www.alladvantage.com/home.asp?refid=hok336 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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