Hey all, Got a quick question... Is there any way to get mobs to obey wait states too? I want to put in a pause here and there on a function I'm writing that has the mob "speak" to the player, and when looking through comm.c I noticed it only checked the descriptor list for a mob wait state... should I just create a similar loop that runs through all the mobs in the world, or is there an easier way to do this(without the use of DG scripts, etc.)? Thanks, -Phillip Phillip Ames | AOL IM: Grathol | ICQ: 8778335 | ------------------------------------------------------ "I will break you into pieces, hold you up for all the world to see, what makes you think you are better than me?" -Everclear, Like A California King, 1997 ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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