At 12:04 PM 3/17/00 -0600, you wrote: > I think a reasonable addition to any scripting system is a way to >add/edit/access state variables. Pretty simple actually, just have a >mob-only function to set, retrieve, remove, and check for existance of >unique name-key pairs. You'd probably want both mobs and players to have >these variables. DG Scripts already supports this, including optional saving for player variables. Any player variable that does not begin with - is saved when the player saves. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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