> With many people including myself running into the problem of adding > more AFF flags or what not. What is the possibilities of the base > circlemud code adapting another solution to allow coders more > flexability in this area? > It shouldn't take anyone more than a handful of seconds to write a converter for binary files..assuming you add new structs at the bottom; while(players left to convert) { fread(from old file, into new struct); fill out new fields fwrite(into new file) } > > Pfiles seems to be a hot topic as to being able to manipulate/add. > What is it's posibility of getting changed to ASCII (Sam's?)? You can write it yourself. It's fairly simple. After having written ascii pfiles from scratch already, I think I'm leaning more towards a database-centric system. It'd just be nice to throw everything (objects, world, zone commands, players, mobs) into a nice database. Perhaps I will, but not for a bit yet. > Once apon a time there was a hot discussion and some code tossed around > for THACO. Even a poll was placed on it I think.. with something like a > formula to make it exactly like thaco is now, revamped, or close to what > it is now. What will happen as a result of that topic? Will thaco get > revamped? > In stock code, I'd doubt it. However, you can - and probably should - rewrite it yourself. I jumped on a mud once that still had the fundamental parts of their system based on the original code - despite the fact that they had 1000 levels. After level 30, everyone fought the same. After level 50ish, everyone had -100 ac (ie, -10). It was pretty sad. I had to spend a decent bit of effort to write up a system for ours, which is a 0 to 100 thac0, and -100 to 100 ac, but each point of ac/thac0 counts for something, instead of 1-20, and -10 to 10. Matter of fact, I designed the system so it'd be impossible for morts to get less than -50 ac. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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