Re: {newbie} medit not working properly and other question

From: mattcpu (mattcpu@home.com)
Date: 03/22/00


Sure that would be nice Brian. Thanks
----- Original Message -----
From: "Brian Hartvigsen" <hartvigsen@GCI.NET>
To: <CIRCLE@post.queensu.ca>
Sent: Saturday, March 18, 2000 4:51 PM
Subject: Re: [CIRCLE] {newbie} medit not working properly and other
question


> Okay sorry I didn't read t he full e-mail.
>
> With the gain.  advance_level (since all it did was up the level , then
up
> the hp, mana, and mv) and we made hit points, mana, and movement gainable
> only through training.  I believe I left advance_level in there just
> commented.  Do a search for it and I think you'll find it.  If not I'll
> send you the needed snippet.
>
> -~=Brian=~-
>
> ***MUD with No Name***
> http://mud.ikickass.org
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Wanna Get Paid to Surf?
> http://www.alladvantage.com/home.asp?refid=hok336
>
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>
> > -----Original Message-----
> > From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf
Of
> > Patrick Dughi
> > Sent: Saturday, March 18, 2000 7:49 AM
> > To: CIRCLE@post.queensu.ca
> > Subject: Re: [CIRCLE] {newbie} medit not working properly and other
> > question
> >
> >
> > > Ever time i try to set a mob level it keeps the same level it
> > starts off
> > > with.  oh yah guess i should mention that it is opening a new mob and
> > > makes it level 2 right away. how do i go about fixing this problem.
> >
> >         I haven't seen this problem before.  I can set both
> > player and mob
> > levels in stock circle.  What do you mean "opening a new mob"?  Are you
> > setting it using "set <name> level <new level>" or are you trying some
> > other way?  Are you talking about using an OLC - or refering to direct
> > text editing of a world file to set mob level?
> >
> >         Failing all that, I'd grep your source for level|LEVEL and the
> > number 2.  Maybe it's setting it deliberately, though I doubt it.
> >
> > > And has anyone every tried taking out the gain command and making it
> > > when the player does reach a certain level that he automaticaly gains
> > > all the hp, mana and movement additions. if you can help me with some
> > > pointers that would be very helpful.
> >
> >         Gain command..gain command....You're not using circlemud, or at
> > least a standard CM distrib are you?  This is good information to
include
> > when asking questions to a for-the-most-part circle mud list.  To
answer
> > your question, stock circlemud already does this. Just download it, and
> > the code is right there.
> >
> >         You may want to supply more (usable) information next time, it
> > will allow us to better help you.
> >
> >                                                         PjD
> >
> >
> >
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