Sure that would be nice Brian. Thanks ----- Original Message ----- From: "Brian Hartvigsen" <hartvigsen@GCI.NET> To: <CIRCLE@post.queensu.ca> Sent: Saturday, March 18, 2000 4:51 PM Subject: Re: [CIRCLE] {newbie} medit not working properly and other question > Okay sorry I didn't read t he full e-mail. > > With the gain. advance_level (since all it did was up the level , then up > the hp, mana, and mv) and we made hit points, mana, and movement gainable > only through training. I believe I left advance_level in there just > commented. Do a search for it and I think you'll find it. If not I'll > send you the needed snippet. > > -~=Brian=~- > > ***MUD with No Name*** > http://mud.ikickass.org > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Wanna Get Paid to Surf? > http://www.alladvantage.com/home.asp?refid=hok336 > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > -----Original Message----- > > From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of > > Patrick Dughi > > Sent: Saturday, March 18, 2000 7:49 AM > > To: CIRCLE@post.queensu.ca > > Subject: Re: [CIRCLE] {newbie} medit not working properly and other > > question > > > > > > > Ever time i try to set a mob level it keeps the same level it > > starts off > > > with. oh yah guess i should mention that it is opening a new mob and > > > makes it level 2 right away. how do i go about fixing this problem. > > > > I haven't seen this problem before. I can set both > > player and mob > > levels in stock circle. What do you mean "opening a new mob"? Are you > > setting it using "set <name> level <new level>" or are you trying some > > other way? Are you talking about using an OLC - or refering to direct > > text editing of a world file to set mob level? > > > > Failing all that, I'd grep your source for level|LEVEL and the > > number 2. Maybe it's setting it deliberately, though I doubt it. > > > > > And has anyone every tried taking out the gain command and making it > > > when the player does reach a certain level that he automaticaly gains > > > all the hp, mana and movement additions. if you can help me with some > > > pointers that would be very helpful. > > > > Gain command..gain command....You're not using circlemud, or at > > least a standard CM distrib are you? This is good information to include > > when asking questions to a for-the-most-part circle mud list. To answer > > your question, stock circlemud already does this. Just download it, and > > the code is right there. > > > > You may want to supply more (usable) information next time, it > > will allow us to better help you. > > > > PjD > > > > > > > > +------------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > > +------------------------------------------------------------+ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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