At 08:31 AM 3/23/00 -0500, you wrote: >I put togather a doc a while ago for adding a wear position. >http://home.earthlink.net/~caminturn/add_wear.txt >You can show the wear positions where ever you want. >HOWEVER!!!!! >You have to make sure certain parts are NOT changed, otherwise you will be >wearing your weapons on your ears! Oh no! But then you have to do the tedious job of changing each and every object! Although you "could" make a program to filter through the object files and increase ITEM_WEAR_X numbers, I believe a patch on the FTP (something along the lines of new_do_eq?) will be much better suited. Makes it a LOT easier when you add more wear positions :) Regarding the 2 positions for one type issue, go by the ring and wrist examples (they pop up a few times in the code, like when wearing equipment or auto-equiping on certain muds). >-----Original Message----- <snip headers> >I think I did do this....which leads me to another question. I'd like my >ear >wear position to >appear high on the list (very near the top...under light, maybe?). How do >you >do that if >you can't rearrange the pos? Or is it just a matter of making sure the >positions are >rearranged EVERYWHERE? <snip> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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