> 2. How would the player go about doing their jobs? You were thinking > of > having a room and let the player do a "job" command in it. Will the > player > be in the room for the next 6-8 mud hours performing his job or until > the > job is completed? If the player is a healer/doctor and no one comes > to his > clinic, will he still be considered working? What about > blacksmiths/engineers that requires a few days/weeks to complete > something? You should have player characters not actually work. It's not very feasible and sort of outside the boundaries of the game. But owning a store run by a mobile...they would probably have to spend some time in a management capacity. The mob would need to be paid. They would need to restock and do the books. (espescially if there was a tax agency :) ) Also instead of just hiring shopkeepers, maybe guards and thieftakers could also offer their services. Snaga +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT