I am not sure if this works with mobs. But it works with a chest that I use and that is to remove them first and them add them again. R 0 200 201 chest O 1 201 1 200 chest P 1 204 15 201 small knife P 1 205 15 201 map *Remove <if-flag> <room vnum> <obj vnum> *Object<if-flag> <obj vnum> <max existing> <room vnum> *Put in<if-flag> <obj vnum 1> <max existing> <obj vnum 2> this way I have a chest with newby gear "nearly always full" If used with mobs of course they will be unhurt when replaced! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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