Ok, I found another bug in the bitfield source files - in act.item.c I missed a case in perform_wear(): case WEAR_WIELD: worn_on.ITEM_WEAR_WIELD = 1; break; Bah - who needs weapons anyway? ;) Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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