Re: [NEWBIE] More explanation about IDNUM = 0

From: Michael A. Lemler (coronach@succubus.dhis.org)
Date: 04/06/00


Well, one would guess, that you really should figure out why the player
corruption occures in the first place.  I would suggest using a debugger
(gdb w/ddd perhaps) and placing break points and watches on variables.

On Thu, 6 Apr 2000, Khayman wrote:

> Hi friends.
>
>     I have a bug in my MUD that crash it (I don't know what, yet). But
> sometimes that the MUD crash, the log gives this message to some players:
> "SYSERR: init_char: Character 'Johnny' not found in player table.". The guy
> get the login, but from this moment, his IDNUM get 0.
>     I have changed the command SET IDNUM to allow change IDNUM of players,
> so I see the old IDNUM in the player backup file and I change the IDNUM = 0
> to old IDNUM.
>     This is a good way to resolve this problem? There are another way?
>
> Thx.
>
> Khayman
> ICQ: 902848
> Brasil - RJ - Nova Iguaçu
> khayman_br@geocities.com
> -----------------------------------------
> Cave fundo, fundo, minha alma para encontrar o coração - o sangue, o calor,
> o lugar de veneração e repouso. Cave fundo, sempre fundo, no solo úmido até
> onde estão aqueles que eu amo.
> [Triana - Violino]
>
>
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Michael A. Lemler
-------------------------------------------------------------------------------
Purdue University
Undergrad, School of Technology
coronach@purdue.edu


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