> What? There's a problem changing the > NUM_SPELLS, MAX_NUM_SKILLS/etc macro > definitions? Can't you just _do_ that? There are all the non-castable spells and weapon attack types that have to be changed accordingly, although that isn't really a big deal. The real problem is that you have to go through the lib/misc/messages file to make it match the new skill/weapon type numbers, which is a real pain :p It's easy to miss, and when you don't get any attack messages in combat it might take a while to figure out why. Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT