On Sat, 15 Apr 2000, Axiem wrote: > I'm also planning on getting rid of weather, since I can't see any > particular purpose (oh, and I'm eliminating control weather, of course) > behind it. Imho, removing the weather system would cut off a great deal of fun for both the Coder(s) and for the players. I cannot remember if it is Stock, but the spell 'Call Lightning' would be an example of how to use the weater. Bad weather means more chance of calling lightning. Other spells could be affected by weather, "Ice Storm" would work as a charm in a blizzard (since the caster only have to move the blizzard to center a person), but under direct sun and high temperatures, *poof* no spell, or at least very hard to throw.. ;-) For the development I'm doing to the my mud currently, one of the plans are to make weater more significant, e.g. create fog in swampareas (Less visibility), blizzards in Mountain and snow areas etc. Temperature affects your regain of hitpoints, move and mana. And so forth, imho the weather system can be customized to provide more, not realism, but playability. :) Just my 2 cents worth... ;-) /Serces "The Law of Self Sacrifice" When you starve with a tiger, the tiger starves last. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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