On Sun, 16 Apr 2000, Patrick Dughi wrote: > Most likely this is caused by some structures which mobs and players > have in common - but are used for different things depending on the check > if the person is a mob or not. Your code probably does not differentate > between them. As he suggested, you could just find where that message is > printed out, and check for npc in that function. > > PjD Thank you! I found it. After more code sniffing and testing, I found the problem in spell_parser.c The code there did not check to see if it was a NPC or not and checked only for PLR_KILLER flags. Thanks again for the assistance. :-) I have corrected the problem. :-) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT