Wednesday, April 19, 2000, Shawn wrote: SK> I'm trying to add a shield spell that does damage to the attacker if he hits SK> the victim. In this case it's called Ice Shield, so I added an AFF_ISHIELD to SK> check against and am having problems figuring out where to place it in fight.c. SK> Currently I have it in void hit() right below where it figures that you've hit In that place (RIGHT below), your check will be always false because dam = 0; SK> if (AFF_FLAGGED(victim, AFF_ISHIELD) && dam >= 1) { You'll need to place your code in hit() after calculate all damage. /* at least 1 hp damage min per hit */ dam = MAX(1, dam); --> + check against SHIELD if (type == SKILL_BACKSTAB) { dam *= backstab_mult(GET_LEVEL(ch)); -- Best regards, Lavrenty mailto:crush@vtc.ru Ìäàà.. õîðîøèå áûëè êîãäà òî îðèäæèíû. *sigh* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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