I searched the archives for previous posts regarding storing the world within an array and found some references, but no real practical advice on how to create one. The reason a linked list was used was because linked lists have no boundaries or limits, while one must define the limits, creating waste or too many rooms. However, it appears that an array will make things infinitely simpler for my mud. So, my question is this: What's a practical manner in which I can discover the required limits for an array with minimal time and memory? Actual code isn't required, rather just an explanation of the mechanics. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT