On Sun, 30 Apr 2000, Chris Gilbert wrote: > It's already in there, signal_setup in comm.c has the section that sets > up a virtual timer, after 3 minutes it checks for tics=0, if it doesn't > it sets it to 0, and then 3 minutes later checks again. In theory the > mud would reboot after 6 minutes at most. Seems to me that this would only catch near-infinite loops. Since an infinite loop lasts forever, the timer in comm.c will never be reached. The only way I can see this working is if the mud were multi-threaded and you had a guarddog thread to watch over all of the others to make sure that none of them were stuck. However, I've never done any multi-threaded work, so this is just a blind theory. -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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