In the MUD I was doing were were changing a lot of things to make it harder to do 'illegal' things. Such as: known theifs would be kicked out of stores, anyone wielding a weapon (like a broadsword. Smaller weapon's had a chance of being caught but were not always..) in the town would be attacked by guards and would be kicked out of stores, a "stockyard" (much like being frozen except the character could speak just not move or emote..) for repeat offenders, Assassin's which could be hired, all kinds of stuff. It never got tested with players because we ended up writing our own base code, but it really wasn't overly hard to implement that kind of stuff.. Also we had an "Immortal" level called Judges. Judges were Immortals in the sense they could not be killed but they had all power over any 'offenses'. So if a player had a serious complaint that couldn't be handled by other players they went to court. Court was open to the public and the judge could 'supeana' other players (it was a hack of the summon spell). I can't really think of the other things we had but these are just some examples... -~=Brian=~- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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