>I have been looking through the code, trying to find the clode which >creates the character, to try and add newbie items to thier inventory when >they login for the first time. ---snip This is what I did. class.c + #include "handler.h" +before do_start void eq_char(struct char_data *ch, obj_vnum vnum, int where) { struct obj_data *obj; obj = read_object(vnum, VIRTUAL); equip_char(ch, obj, where); } in do_start eq_char(ch, 18601, WEAR_LIGHT); eq_char(ch, 18601, WEAR_FINGER_R); eq_char(ch, 18601, WEAR_FINGER_L); eq_char(ch, 18601, WEAR_NECK_1); etc...... class or race specific equipment....... switch (GET_CLASS(ch)) { case CLASS_WARRIOR: eq_char(ch, 18601, WEAR_WIELD); break; } Now how to load items to inventory is something I haven't found yet. Can't be too difficult though. Rumble ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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