> The code that I'm considering making for tracking and allowing it to be used > by players also is to have players unknowingly create "footprint" objects as > they leave rooms. The objects can have info like race, size, weight, (cut out the parts you don't need to include) *snip* For strictly memory reasons, I wouldn't use objects. You also wouldn't need to worry about things like race, size, weight. These things are all saved on a character already, why save them again? How about having just a list of [id|v]nums. Then, when they're actually required, you can use a bit of cpu to find out (and correlate) these bits. Not only that, but it would take you just a few moments to add in....hardest part is just loading up files for idnums of chars who have left the game - you could even skip this by assuming dead mobs/extracted characters clear out all footprints they have in the game when they die/quit/etc. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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