> The code that I'm considering making for tracking and allowing it to be used
> by players also is to have players unknowingly create "footprint" objects as
> they leave rooms. The objects can have info like race, size, weight,
(cut out the parts you don't need to include)
*snip*
For strictly memory reasons, I wouldn't use objects. You also
wouldn't need to worry about things like race, size, weight. These things
are all saved on a character already, why save them again? How about
having just a list of [id|v]nums. Then, when they're actually required,
you can use a bit of cpu to find out (and correlate) these bits. Not only
that, but it would take you just a few moments to add in....hardest part
is just loading up files for idnums of chars who have left the game - you
could even skip this by assuming dead mobs/extracted characters clear out
all footprints they have in the game when they die/quit/etc.
PjD
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